Hidden game mechanics you missed
Scarlet Nexus is one of those games that seems very straightforward at first glance, but the more you play it the more systems and concepts are introduced until the game actually has a lot of mechanical depth. And, when that happens, many of the less visible parts of each system are either missed or misunderstood by the player base, a weird issue that thankfully doesn’t translate into somebody’s adaptation of the anime. way either.
So, to help you make full use of Yuito and Kasane, let’s take a look at some of the hidden gameplay mechanics you are probably missing out on.
No need to alternate dash and psychokinesis for follow-up attacks
There are two types of follow-up attacks, one that reduces the distance after a psychokinetic roll called a Rush follow-up attack, and then a psychokinetic roll after a melee attack. Now, once you’ve unlocked the skill that allows you to use three follow-up attacks in sequence, the combos really start to lengthen and get more complex.
For some reason, there’s a rumor that you need to alternate between regular Melee, Rush, and Psychokinetic Follow Up attacks to chain them together. This is simply not true. As long as you have enough Psy Gauge you can spam several in a row or sprinkle them throughout a long combo, anyway, the depiction of Psychokinesis in this game is incredibly fun overall.
Enemies respawn once you access a new map and come back
If you’re a bit bored of all the cutscenes or endless events that interrupt combat at the start of Scarlet Nexus, it might be a good idea to re-explore the previous areas, grab a few side quests, and do some grinding. Fortunately, there is an easy way to fight the same enemies over and over again.
All you have to do is quickly travel to another area, charge up, then quickly come back to where you were, and all enemies return. Of course, this makes the crushing enemies that only appear at the end of certain areas a kind of pain, but at least it’s possible.
Resources on maps respawn just as frequently
Speaking of respawning, have you ever noticed how the environmental material icons on the minimap disappear after entering them for the first time? The green icons for any consumable items you can find in the area reappear on the minimap once they reappear, but the Kikuchiba A environment icon A is simply not on the map anymore.
Well, this is misleading, as these optional materials reappear as often as consumable items, making it easy to collect a large pile of them, which you will need to do to get some of the best items.
Using SAS for Combat Vision Suits
If you’ve spent at least a few hours in Scarlet Nexus, we’re pretty sure you’ve got some group member SAS activations you love and others you don’t. Thankfully, the combination of this game’s SAS simultaneous activation system and its combat visions that you unlock at Link Level 3 actually means that every teammate ability can still come in handy.
For example, you can activate any abilities you want and then use the combat visions of abilities you don’t use often. That way, you still do extra damage since the combo visions are overkill, and you don’t feel like you’re wasting a full SAS meter bar either.
Currently equipped group members have more sustainable SAS activations
This next mechanic is one that a lot of people missed out on simply because the game doesn’t give you a lot of party members to choose from during the first ten hours or so of the game, so that little extra perk is barely noticeable. .
Turns out, OSF members who are placed on your main party and visible in combat actually receive a small number of minor buffs, one of which is their SAS activated abilities last longer than if they don’t. were not part of the group. Of course, it still doesn’t make sense how exactly you use their powers, but at least they’ll last longer.
Ex New Game is basically designed to experience the other story
A ton of you, like us, were confused about how storytelling works in Scarlet Nexus when it comes to the two main characters Yuito Sumeragi and Kasane Randall. Well, it turns out that the campaign for Kasane and Yuito is completely separate, meaning you’ll have to create a separate save and restart like the other or end the game and use the EX New Game feature to play with the other character.
It appears that their version of NG + was designed expressly for this purpose. All of your gear, character gallery, help menu hints, and even your brain map skills (if you want) are transferred to the EX New Game save file, making the second run and run much easier. experience of the other character. history.
Psychokinetic objects are also affected by pryo / electrokinesia
There are a number of people who have forgotten that the elemental effects activated by SAS also apply to the items you throw with Psychokinesis. And, if you get the simultaneous SAS activation and activate Yuito’s or Kasane’s psychokinesis with your own (depending on who you’re playing), you can throw object after object at a large enemy until they’re burned or shocked. without risk to yourself.
It seems like new players to the game in particular don’t quite know how much of the SAS elemental abilities change combat.
Activating clairvoyance makes it easier to hone dodge
Again, another crucial feature of an SAS ability that people often miss is that Tsumugi Nazar’s psychic ability is Clairvoyance, which doesn’t sound like very optimal for combat. Even the game itself pushes the idea that the main function of this power is that it allows you to see enemies who are hiding or who are invisible.
But, the most important feature is that it also increases your window for doing a “Perfect Dodge” and even gives you the ability to perform a “Read Attack” in response to a Perfect Dodge. So, don’t just save Tsumugi’s SAS meter when enemies that become invisible appear.
Pyrokinesis and electrokinesis add flair to Enders combos
While we’re on the topic of Hanabi’s Pyrokinesis and Shiden’s Electrokinesis, did you know that they also tweak your attack combo a bit? Electrokinesis, as used primarily on Kasane, alters its attack range and leaves damaging sparks in the air, ideal for flying enemies, but it doesn’t change your combos much until you reach higher bonding levels with Shiden.
Pyrokinesis, mostly used by Yuito, doesn’t change much passively aside from expanding the range of some AOE attacks, but it does add a nice little tornado of fire at the end of Yuito’s combo from Bond Level 1. which you can easily abuse.
Psychokinesis resets combos, even in the air
Finally, let’s talk about the Scarlet Nexus combo system. As mentioned earlier, this combo system seems pretty short and nice at the start of the game, but once you’re able to equip more SAS powers at once, activate several at once and unlock the Brain Drive. / Brain Field, the fight gets so much deeper.
You can basically keep combos going endlessly if you use everything correctly, and one of the key aspects of that is the fact that psychokinetic throws completely reset your combo. So if you knock down an enemy, use your full combo, combat visions, and the game will no longer allow you to attack, just throw something with Psychokinesis and the combo will automatically reset. This allows you to seemingly stretch a combo to infinity, which is especially useful in the air.
NEXT: Persistent Questions We Have After Scarlet Nexus Ends
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