10 monstrosity-type creatures that will challenge any party
One of the more common types of monsters, the monstrosity creature types are the bread and butter of an MD in Dungeons and Dragons.
Monstoristy type monsters are perhaps some of the most unique and versatile monsters. They generally encompass any monster that is the result of magical experiences or magical curses in one way or another. The 5th SRD edition serves as a “catch-all” monster type for those that don’t fit into the other creature type categories.
This allows Montoristy to vary wildly and create some memorable and devastating monsters that players must contend with. Some are more recognizable, much like the Owlbear. However, other monstrosities are a challenge that will engage player characters in any evil encounter the dungeon master has planned.
ten Hook Horror – A towering creature that looks like a vulture and a beetle combined
The Hook Horror is a prime example of a failed or successful Wizard experience. These are common monsters along the Cliff or regions of Outland. They communicate by hitting their hooks against their exoskeletons and live in large clans with a matriarchal leader.
Having a Hook Horror in a Campaign is a great way to scare off a low level group. These monsters can use their echolocation to find that their prey varies easily. Not the hardest monster per se, it’s best to use 4-7 of these monsters in an encounter where a part of Hook Horror Hunting traps players.
9 Yeti – Terror of the Tundra
Yetis are the monster of choice for any campaign that takes place on a snow-capped mountain or in the tundra. This monstrosity is often between 8 and 15 feet tall. They are also known for a terrifying howl where an avalanche usually follows.
The Yeti possesses cold immunity, snow-covered camouflage to sneak up on its prey, and an icy gaze. If the player character fails, he is paralyzed with fear. Although the Yeti dreads fire, this monstrosity will be a great surprise for any group traveling the tundra.
8 Bulette can turn a simple walk into a fight for survival
Invented as “land sharks” in the Monster Manual, the Bulette is a dangerous monstrosity to encounter. They exist for one purpose and one; eat anything in its path. They are crossed between a snapping turtle and an armadillo to easily dig the ground.
Since they have no regard for their own safety in terms of strength or numbers, they will attack the group indiscriminately and will not back down until they are dead or eat the whole group. . Then they have a devastating leap where the targeted creation can take blunt and slash damage from the Bulette.
7 Kruthik Hive Lord – The worst insect infestation you can have in the Forgotten Realms
As Mordenkainen puts it in Tome of Mordenkainen’s Enemies, “Imagine a bunch of ants the size of horses, but the ants wear armor.” The Kruthik are perhaps one of the most devastating monsters to come across, as players will likely only find them in a massive hive led by Hive Lord Kruthik.
This monstrosity has an armor class of 20, three different movement speeds, works best in large packs, has both short and long range attacks, and to top it off. The Hive Lord can fire an acid spray, destroying a small group of adventures. Better to have a lot of fireballs against this monstrosity.
6 Rust Monster – The unsuspecting monster who will devastate party weapons rather than them
Seeming to resemble a giant tick more than anything else, the Rust Monster may seem terrifying but is generally weaker than most of the other Montrosities on this list. What makes the Rust Monster more difficult for a group of adventurers is its ability to destroy almost any weapon in the group.
When a nonmagical weapon hits the rust monster, that weapon suffers a -1 penalty on all rolls after the. If the penalty drops to -5, the weapon is destroyed. The Rust Monster also applies this effect as an attack against the armor that the characters wear. It sounds harmless, but this monstrosity is a terror to any martial class.
5 Roper – Absolute worst monstrosity to find while exploring a cave
Ropers are a terrifying monstrosity as they can disguise themselves to resemble cave stalagmites and attack any unsuspecting group. The Exist Mainly in the caves consists of 6 tendrils, an eye and a large pointed mouth to eat their prey.
One devastating attribute is that he can hold up to six targets at a time with his tendrils. Each spin not only grabs the target, but imposes disadvantage on its strength, saves, and holds the target, rendering them essentially powerless to escape. It’s a monstrosity that haunts players to this day.
4 The Lost – A Twisted Abomination That We Never Wish To Cross
The Lost are monstrosities native to Shadowfell. These creatures are formed from representations of anxiety and fear. A sad fact about these monstrosities is that they try to kiss any creature they can see, but immediately flood the creature with feelings of fear and anxiety. Nevertheless, at the same time, the afflicted creature is also stabbed in the process.
Their strategy is to try to kiss anyone they can see. Then, once that target dies from psychic damage, it moves on to the next creature it wants to hug. As sad as this monstrosity is, it can offer players a unique encounter in which they attempt to stay away from this monster.
3 Deep Crow – A crow born from the essence of nightmare
The Deep Crow comes from Incorporated Acquisition source book. While not entirely original to D&D, it has since established itself as a terrifying monstrosity. From a distance it looks like a massive crow, but up close you can see its massive insectoid mouth, four clawed paws and a cluster of red eyes.
Alone, he’s a monstrous monster who uses a combination of his claws and jaws to slice and grab hold of his enemies. An older version of the Deep Crow also adds legendary actions and a devastating ability called Shadow Caw that reverberates like an ear-splitting fang.
2 Ironscale Hydra is the next level of hydra
While a hydra can be a terrifying monster in its own right, the Ironscale hydra is a more worthy version of the monster from the Greek myth. This is probably because the Ironscale hydra comes from the The Mythical Oddess Of Theros book of sources inspired by Greek myth.
The Ironscale Hydra has the devastating function of multiple heads which allows it to take as many reactions as it headed for attacks of opportunity. So, being anywhere near a hydra with all five heads is a bad idea. To top it off, the Ironscale Hydra also has acidic blood, so when stuck with a martial weapon, the target can be hit with acid damage. A formidable enemy, to say the least.
1 Gray Render – Either the most dangerous monster or the most powerful pet an adventurer can have
These massive and destructive monstrosities are one of the most aggressive monstrosities that exist. They are ruthless in their quest to destroy anyone who stands in their way. They almost look like giant bears but with the gray skin and strength of an elephant.
While this creature is somewhat basic in its abilities and actions, a unique attribute of a Gray Render is that it has an overwhelming need to bond with an intelligent creature. So, they could be a fierce companion of the BBEG, or they could serve as a pet to the group of adventurers. A dangerous and destructive pet, but a pet nonetheless.
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